Showing posts with label Fallout: New Vegas. Show all posts
Showing posts with label Fallout: New Vegas. Show all posts

09 August 2011

I Don't Know If I'm an Alcoholic (But I Quit Drinking Anyway)

If you know me, even a little, then you know that I've had my struggles with booze over the years. I never drank every day, or doctored my coffee with schnapps in the mornings, or kept a flask on my person. I never loitered in barrooms often enough to qualify as a barfly. That said, whenever I did drink--typically anywhere from two to five nights a week depending on the kind of week I was having--I always did so to an extreme, with a sense of great purpose. I always drank with the desire to arrive somewhere else, someplace far away from myself.

Those times are over now. At least, I hope they are. As of this Sunday, it'll be 63 days since I've had a drink.

Nearly every day on my walk home from the office, I pass the sun-flooded patio of Chill Winston in Gastown and observe people sipping from what appear to be the tallest, coldest, most spectacularly golden glasses of beer I have ever seen. I always think the same thing: Why can't I have one?

The reason why you can't have one, I patiently explain to my dumb self, is because you could never stop at one. My thinking was always this: Why have one when you can have six? Or ten? Or fifteen?

My appetite for beer has been insatiable since college. Whenever I shopped for beer, I'd always think of this line from True Romance: "It's better to have a gun and not need it than to need a gun and not have it." Only I'd replace the word "gun" with "beer." This was my way of giving myself permission to purchase an extra six-pack or a spare tallboy, you know, just in case I needed it later. And if I didn't drink it tonight? It would be there tomorrow night, waiting for me.

When I moved to British Columbia in the summer of 2009, I dropped off my luggage at my furniture-less apartment then headed to the nearby 7-11 to buy beer. After a thorough investigation of the store's cooler sections and a brief interrogation of the cashier, I learned that convenience stores in B.C. do not carry alcohol of any kind. Over the next few days, I cased the neighborhood for liquor stores, only to deduce that there were none. The closest booze seller was a good sweat-inducing 15-minute walk away. I thought, Fine. This is the universe telling me that it's time to establish better habits, to start fresh here in this city. I hear you, Universe. And for a while, I was marginally booze-free and feeling pretty good about that.

Then three months later a beer and wine store opened its doors not more than a hundred steps from my apartment building. I anxiously peered through the front windows of the store wondering what, exactly, the universe was telling me now.

I became one of the store's first and no doubt best customers. I knew the owners of the store, and knew all the cashiers by name. And the money I spent there! A 12-pack of Alexander Keith's, which is pretty good beer, costs nearly $30. Six-packs range from $14 to $17 dollars for anything of quality. Trying to be a drunk in this province is no small investment.

It pains me now to do the math, thinking of all the cash I spent there. The store has only gotten fancier over the last two years. I can't help but think that some of the nicer additions, like the dimly lit wine alley on the far side of the store, wouldn't have been possible without my generous donations.

Though the amount of cash I've spent on beer is extraordinary, what galls me further, and makes me despair further, is the amount of time and energy I spent thinking about drinking, planning my drinking, and beyond that, being hungover from drinking. It's a truly staggering amount of time. I could have done plenty of other things with that time. I could have finished writing a book or two, could have gotten married and had a family, could have gotten married a second time and had a second family, could have been a better friend to my friends. I could have finally finished Fallout: New Vegas. I could have written more Jones Report entries, could have done more loads of laundry.

I could have learned to play the goddamn French horn. I could have called my mother more often.

Make no mistake: my life is fine. In some ways, considering all the self-destruction I've engaged in over the past two decades, it's borderline miraculous that things have turned out as well as they have for me. Still, it's hard not to wonder sometimes what I could have done, what path I might have taken, if I hadn't devoted so much time and energy to drinking.

At the back of my mind I suppose I've always fantasized what my life might be like if I really tried, you know, to be the best I could be, day in and day out. I've always wondered what I might be capable of, what fortune, glory or sense of self-satisfaction, if any at all, would come my way. Part of me has always been afraid to learn the answer to that question. I mean, what if I actually tried my best, tried to find out what I'm truly capable of, what I'm worth, only to learn that it's not really all that much?

That's a really shitty thing to learn about yourself. That said, I also know that if I don't at least attempt to learn the answer to that question, if I don't at least make a whole-hearted run at it, I'll never be able to forgive myself.

I went to a couple of AA meetings. It's an excellent organization, and it obviously works for a lot of people, but it's not for me. Maybe I'm being naive here, but I have a hard time accepting the I'm-helpless-in-the-face-of-this and addiction-as-disease approach. I believe you have a pretty clear choice when it comes to addiction: You choose to do it or choose not to do it. And that's it. (This article in Macleans deconstructs the addiction-as-disease way of thinking far more eloquently than I ever could.) (And if you're in the mood for one more booze-y click, it should be John Bowe's terrific story from the Lives section of the NY Times Magazine.)

So am I an alcoholic? Man, I don't know. A diagnosis really isn't even relevant anymore. All I know is this: I no longer liked the role that alcohol was playing in my life. That's all.

Sixty-plus days in, I'll confess: there's a pretty big hole in my life, and in my personality, that beer had occupied for decades. I've realized that I don't know who I am, or what I'm going to look like, or feel like, without beer in my life.

But I'm figuring that out now as fast as I can. In the meantime, I'll put in another load of laundry, then telephone my mom, then get busy attempting to realize my full potential.

Oh, beer-free life: I haven't completely figured out your appeal yet. But I will.

I will.

20 October 2010

Who Wants To Get Together And Shoot Some Brown People This Weekend?

On a recent brisk Vancouver afternoon, while shooting our review of Medal of Honor for the show, Vic and I got into a heated Crossfire-style debate over the merits of turning real-world conflicts into armchair entertainments.

We hadn't planned on doing this. Our original goal was to have a semi-lucid conversation about the game's multiplayer modes. But suddenly, there we were, doing something neither of us expected to be doing.

It was awkward. It was uncomfortable. But it was real, and necessary. And not completely unenjoyable.

Vic posits that building a virtual experience, as Medal of Honor does, around up-to-the-minute news headlines helps expose gamers to issues that are currently going on in the world, that these virtual experiences can be didactic and enlightening and fortifying, and, finally, that games need to start attempting to work with, or at least wrestle with, this kind of trickier, more mature material if they are ever going to get anywhere. (I think that's a fair approximation of Vic's points. Vic: If it's not a fair approximation, kick me underneath the desk. Yes, we sit across from one another, just like in old-time detective movies.)

I heard Vic. He made some good points. But I don't agree with him.

Not because I enjoy disagreeing with Vic--which I do (oh, how I do)--but because I can't get behind what he's saying. Games, at this point in time, are simply not equipped to offer any sort of mature commentary on, or virtual approximation of, what's happening in Afghanistan.

Now, I'm not going to pretend that I fucking even know what's going on in Afghanistan. Yes, I read the papers and watch the news. From what I can gather from the media, it's an arid pit of death, misery and despair of epic proportions. Awful, nightmarish shit happens there on a moment to moment basis. Your own soldiers, it seems, are far more likely to kill you by mistake than anything else. Sad, complex dramas play out each day--dramas that are throughly unique to this conflict.

What happens in EA's Medal of Honor, I'm 100-percent certain, has absolutely nothing to do with what is actually happening there.

Nothing.

At all.

Let's face it: At this juncture, videogames are unfortunately still only capable of reducing complex, happening-now experiences to one or two-note entertainments. Which is what Medal of Honor is: a tepid one-note reduction of a complex, painful, fucked-up-beyond-belief story that is so base and lowbrow that it's not an honor at all but an insult.

You can't take all of this fucked up shit and turn it into a high-resolution shooting gallery and put a $60 price tag on it.

You can't.

Worse still, if you're in the mood to shoot brown-skinned people wearing turbans--or "towel-heads," as one of our neighbors so affectionately called them when I was growing up--this is the game for you. EA's best customers, I'd imagine, are the people who show up to protest the construction of a mosque near Ground Zero. Hand out some Medal of Honor demos down there, EA. I'm sure those people will find your game thoroughly entertaining.

The bottom line is this: If you've got something serious or important or profound to say, about the war in Afghanistan, or anything else for that matter, a videogame at this moment in time is the absolute last medium you should attempt to say it in.

Re-watch Kathryn Bigelow's The Hurt Locker. The locale was different--Iraq, not Afghanistan--but I learned more about the type of horse shit soldiers deal with in the Middle East from that three-minute, claustrophobic barracks fist-fight scene--you know the one--than I did from Medal of Honor in its entirety. I learned more from watching Jeremy Renner's character shop for fucking cereal than I did from Medal of Honor in its entirety.

Look at M.A.S.H. I watched that show religiously when I was kid. I saw how the soldiers lived, in their impossibly flimsy canvas tents. (Which seemed flimsier still whenever bombs would fall on their unit.) Sure, there were plenty of good times between B.J. and Hawkeye and Hot Lips and Colonel Potter, and their never-ending quest to foil nemesis Frank Burns. But there were lots of terrible, shitty, god-awful times, too. Choppers would suddenly arrive in droves at least once per episode carrying the dead and the wounded. Watching doctors exchange quips and barbs and zingers, and flirt and insult one another, all while being elbow-deep inside the chests of dead or dying soldiers tells you volumes about the human condition, and about how people endure and survive these sorts of beyond-hellish circumstances.

Games can't possibly hope to enlighten us in these ways. They will one day--oh, they'll enlighten us in ways that we can't even imagine, trust me--but right now, they can't.

They can't.

How puny Medal Of Honor seems when you hold it up next to Oliver Stone's Platoon, or Coppola's Apocalypse Now, or Kubrick's Full Metal Jacket, or HBO's The Pacific, or Tim O'Brien's "The Things They Carried," or Wolff's "In Pharaoh's Army," or Jerzy Kosinski's "The Painted Bird."

How puny. How small. How pathetic.

Man, I am all for pushing the envelope, for seeing games do things that they've never done before, for making me feel things that I've never felt before. But when a game set in a fictional post-apocalyptic wasteland--I'm talking about Fallout: New Vegas now--has more nuance and subtext and depth and intelligence than a game about the war in Afghanistan, and can evoke emotions ranging from heartbreak and anger to frustration and exhilaration, that's a grave, grave problem that needs to be addressed, and right quick.