Showing posts with label Majora's Mask. Show all posts
Showing posts with label Majora's Mask. Show all posts

24 June 2011

The Notebook

In the mid 1990's my friend John Galvin and I made frequent pilgrimages to one another's city--me to visit him in Boston; he to New York to visit me--to partake in 72-hour--and sometimes longer--gaming marathons. This is how the visits would go: early on a Friday morning, I would board the Fung-Wah Transport, known informally as the Chinatown shuttle--by far the most frugal way to travel between Boston and New York (tickets were usually in the $10 range), and settle in with the incongruous crowd of horny college students and aged Chinese people, who for some reason always seemed to be carrying a million plastic bags filled with beets.

Once I arrived, John and I would gather supplies--groceries, beer, more beer, etc.--then stop at the game store and rent a stack of videogames. Then we'd go home, bolt the door, draw the blinds, and not emerge until we'd exhausted our supplies, ourselves, or both.

At the time, I was still trying to resist the gravity of videogames, still trying to become a serious writer, and still trying to be an adult member of society. John, bless his heart, was the one who made it OK for me to openly love videogames, if only for those 72-hour time periods. In fact, it was from the primordial ooze of those indulgent weekends--the escape from my then semi-hellish existence (bad jobs, broken hearts, many hours spent staring at blank sheets of paper, etc.)--that the current me would eventually emerge.

Ah, Current Me. You are so vastly superior to Original Me.

During one particular visit to New York, John noticed a heap of scrap papers that had gathered next to my TV. He began to leaf through the scraps. What he saw looked something like this:

B. BEAN 3RD 2:22
B. BEAN 1ST 1:14
B. BEAN 6TH 2:52
B. BEAN 4TH 0:49

What John was looking at, as I'm sure you've deduced, were notes I had taken while gaming. I was playing Knockout Kings at the time on the original PlayStation--EA's boxing franchise that pre-dated the Fight Night series--and I was keeping careful records of my progress.

"B. BEAN," of course, is Butter Bean, the rotund novelty opponent who was featured prominently in the game. As you can see from my notes, I was obsessed with knocking out Butter Bean. After each bout, with Butter Bean's mountainous body prone on the virtual canvas, I'd pick up a pencil, and with my hand quivering with my victory adrenaline, I'd scratch down the round I knocked him out in, and the time that had elapsed in that round.

I was in the habit of taking copious notes while gaming back then. I always had a pencil and pad of paper nearby. I'd write down everything--the location of power-ups, inscrutable clues from NPC's, secrets, etc. Sometimes I'd even draw up crude maps of DOOM levels, complete with the locations of monsters and when and where I could expect that pair of Hell Barons to appear. I'd create a narrative in my head for these moments, something along the lines of this: "Approximately 15 Imps will attack from the West"--draw arrow towards center--"but ignore them for the time being and deal with the flaming, flying skulls that float up out of the well at the center of the room. After the skulls have been eliminated, that's the cue for the Hell Barons to appear from the large descending platform in the East. Try to get the group of Imps to inadvertently strike the Hell Barons with their fireballs. The Imps and Hell Barons will ostensibly fight, tearing the asses out of one another. Whoever remains after this battle--Imps or Hell Barons--will be severely weakened. Go in with the chain gun and mop up the mess. Everyone clear? Alright, let's get out there, people. Stay sharp."

A bit of note-taking was absolutely necessary back then. Ten years ago, games didn't have the same obsessive-compulsive level of stat-tracking features that we now take for granted as gamers. Example: the image at the top of this post features actual notes that I scratched down while trying to puzzle my way through The Legend of Zelda: Majora's Mask a few months back. Getting through that game without notes? It's borderline impossible.

Other note-taking, like the maps and enemy locations for DOOM that I drew up, while not always necessary, were an effective way to let a game bleed over into the rest of my life. Making these maps gave me cause to think about it, and consider it, and feed my obsession for it--and boy, was DOOM an obsession--during the few non-DOOM-ing hours each day when I had to deal with less-compelling issues like paying bills, or working at my terrible waitering job at that terrible restaurant, or wondering why some cute girl didn't phone me back.

While my B. BEAN notes are gone now, lost during one of the four apartment changes I've endured since then, I can still recall John's reaction to discovering them: 1. hysterical laughter for several minutes, 2. ten year's worth of playful insults.

To this day, without fail, John will make a reference to the B. BEAN Incident almost every time I see him.

I don't resent John's insults in the least. He's right to poke fun at me. Those notes are a physical manifestation of my love, passion, and yes, oftentimes outright obsession for videogames. These papers are the smoking gun; they are tangible proof--Exhibit A--in the court trial convicting me on no less than six counts of unbridled nerdery.

And while I might have been red-faced at first--I snatched the notes out of John's hands and tried to futilely deny what they were for a few minutes--I realized that beyond the gentle ribbing he was giving me over the B. BEAN notes, there was also acceptance and understanding. What John was also saying to me was this: I see you for exactly what you are.

I'm certain that I experienced a cosmic sense of relief in that moment. I learned that though there might be ribbing involved, there's almost always love and real understanding on the far side of that ribbing.

Our 72-hour gaming binges? They're a thing of the past now. John's married with a child and a good career. I live on the west coast now, and I can't drink like I used to.

But he and I, of course, remain the most excellent of friends.

02 August 2010

Gaming Project 101

I'm on vacation this week. Sort of on vacation. I'm going East to visit my family for a few days. Which, I don't expect, will be terribly relaxing. (It never is.) We always drive all over the place, visiting a million relatives. And my parents yell at each other. And I sit in the backseat and completely regress. My dad is having trouble seeing out of one of his eyes these days--his name is Bob; and I've started referring to him as "Bobclops"--which should make riding around with him driving A LOT more exciting than it normally is.

Whenever I have a few days to play what I want to play--as opposed to playing stuff that I have to review for work--I almost always take on a gaming project. A gaming project is when you pick one game and focus only on that game for the duration of your vacation time. Example: Over the Holidays a couple years back, I worked my way through Shadow of the Colossus in its entirety, defeating one colossus per day.

It was not unpleasant.

Gaming projects are a good way to fill in gaps in my gaming resume. Usually what I do is this: I pick a vintage game that I've been meaning to finish, but never quite got around to finishing. Mostly, it's just a good excuse to go back and appreciate the old crap.

Ah, old crap.

On Friday, late in the afternoon, Vic came into the office--he's off too this week--and announced that he was planning to get every last star in Super Mario Galaxy 2. Which surprised me, because I thought the whole "gaming project" thing was unique to me. Apparently, other people do these gaming projects too.

Or maybe it's just Vic. Who knows.

Over the weekend, while contemplating what my gaming project was going to be, I popped in the 360 version of Clash of the Titans. I was kind of excited for it. I enjoyed the movie far more than I thought I would. And I do love my God of War knock-offs. So the game had a lot going for it. Plus: The PR company who sent me the game also saw fit to include the Clash of the T.'s Blu-ray.

Good will = generated.

The game was originally supposed to come out when the movie was in theaters. But at the last minute, it was delayed. Which I read as a good sign. They realized the game needed more work, so they held onto it and decided to work on it some more. I'm always OK with that. I wish more publishers would make these kinds of executive decisions. There would be a lot less crap/junk in the world.

Clash of the Titans: The Videogame blows. It blows about as much as anything I have ever played in my life. I can't even describe how terrible it is. I can't believe that the WB and Namco would even bother to lay this big, damp turd of a game on the world. Poor world!!!!!

I played for about an hour before taking the disc out of the 360, boxing it up, then literally hurling it across my living room. (My living room is small, so the game didn't have very far to travel.)

What total and complete shit. And Sam Worthington looks like Sloth from The Goonies for some inexplicable reason. (Durrrrrrrrrrrrr! Durrrrrrrr, durrrrrrrr!!!)

QUESTION: HOW DO YOU FUCK UP A GAME ABOUT FIGHTING GIANT MONSTERS WITH GIANT SWORDS?

ANSWER: THIS IS HOW.

As the English would say: What rubbish!

This game is so bad that it has, as an unfortunate side effect, retroactively diminished my opinion of the movie. Fuck this movie. I never want to see this movie again. And Liam Neeson: The Allman Brothers phoned. They want their wig back.

So.

Back to my gaming project I went.

I've been meaning to get around to The Legend of Zelda: Majora's Mask for awhile now. I've been thinking about the game a lot for some reason. I've decided that this is my week to get it done. I sank about 4-5 hours into Majora's yesterday.

I go back and forth on Zelda as a franchise. Twilight Princess bored me. I tried to finish it TWICE. Both times I got so bored that I quit. Wind Waker was boring too. All that fucking sailing! And the ending just went on forever. (What do you mean I have to RE-FIGHT all the bosses again? What??????)

But A Link to the Past is ONE OF THE GREATEST GAMING MOMENTS OF MY LIFE. Man, I will never forget sitting in my tiny apartment in Chicago, eat gyros from the Greek place across the street, and playing through that game. I just loved it so much.

So Zelda: You will forever have a place in my heart, no matter how many boring games in a row Nintendo makes.

Majora's Mask always interested me because it seemed like such a dark, dirty little diversion when compared to the other games in the series. And man, is it ever dark! That weird cackling mask dealer in the clock tower! The Skull Kid and his weird dances! The grimacing red moon, looking like the creepy moon-face in the George Melies' 1902 movie.

It's all so strange and morbid. And great.

Beyond great.

Again, I'm left wondering why we even need these high-powered machines like the PS3 and 360. Man, we do not need all that power! We do not need more realism, and more pixels and more polygons.

We don't.

This game manages to be both silly and profound. It's almost 11 years old--it came out, appropriately enough, just before Halloween in 2000--so it looks crude by today's Modern Warfare 2 standards. Yet it somehow, someway manages to evoke a sense of wonder and mystery that is pretty much unmatched by almost anything I've played recently. Playing the game is akin to having a lucid dream. Everything seems familiar and unfamiliar at the same time. It's so strange.

And great.

Did I mention that it's great?

Well. It is.

There are a couple of scarecrows who I've encountered on my journey so far. Or maybe it's the same scarecrow who continues to pop up in different places through out the game. Either way, The scarecrow(s) always offer(s) to do a dance that will fast-forward time 12 hours, if that's what I want him to do.

The scarecrow dance--the flailing arms! all the swaying!--makes me cringe every time I see it. It seems to go on far longer than it needs to. Yet I can't look away! I try, but I can't! Watch it for yourself. You'll see what I mean.

There are so many moments like this in Majora's Mask; moments that I react to, that I have an emotional response to, whether I want to or not. The weird jugglers in town who make the terrible joke about the kidnapping (the punchline: a "kid" was "napping"). The odd mask-wearing creature who disappears behind the Curiosity Shop door just before I can reach him. The old astronomer up in the tower, talking about Moon Tears. It always feels like the whole game is teetering on the edge of poor taste. It flirts with poor taste, then pulls back at the last second. It has this weird, discomforting menace.

These moments resonate long after I shut the game off. There's poetry and art in these moments. Real poetry. Real art.

These moments are far too rare in videogames. Far too rare.

I'll keep you posted on my Majora's Mask progress, just as soon as I make more. Stay tuned.