Showing posts with label Thumb-Blaster. Show all posts
Showing posts with label Thumb-Blaster. Show all posts

13 July 2010

Be Gone, Demon: Knowing When It's Time To Let a Game Go


There's that scene in The Exorcist where the track-shoes-wearing priest says, "Take me! Come into me!" And the (apparently invisible) devil flies out of the little girl, and flies into the priest, and he and his track shoes go out the window and roll and flail down a flight of stairs. By the time he reaches the bottom step, he's dead.

Sorry if you've never seen the movie. BELATED SPOILER ALERT WEE-OOO, WEE-OOO.

I'm thinking of this scene because I had lunch on Sunday with my developer friend, Thumb-Blaster. Thumb-Blaster's ambitious wife was out of town for a few days shooting a TV show in the woods, and I always worry about him whenever she goes out of town, because he has a habit of letting himself go when she's not around.

He was waiting for me outside the restaurant, unshaven, un-showered, and wearing clothes that he might or might not have slept in last night.

We ordered food, then attempted to talk over the roars and groans of the crowd in the bar watching the World Cup final. Thumb-Blaster told me that he'd recently become obsessed with an iPhone game called Tower Madness. He explained to me how it worked, and tried to articulate why he liked the game so much. "In fact, I'm enjoying it a little too much," he said, wincing a little. "I think I have to delete it."

I asked him why he would delete something that he was enjoying. "That's like deleting hamburgers from the world," I said, about to bite into my hamburger.

Thumb-Blaster explained that sometimes, when he really got into a game, and I mean really got into a game, getting the game out of his life was the only thing to do.

"So you've been playing a lot of Tower Madness?" I asked.

"A lot of Tower Madness, yes." He looked down at his plate and laughed a little.

This isn't the first instance when Thumb-Blaster has, in a lunging act of self-discipline, deleted something from his life. There's a Vampire RGP on the iPhone that he also became obsessed with. Most people make it only to level 20 in the game. Thumb-Blaster achieved a level of 130 before deciding that enough was enough.

Then there was an iPhone game called Galcon. "One morning I started playing it, and the next thing I know, the sun was down. I'd lost an entire day to playing this game. I literally had missed the sun." So Galcon was deleted.

All gamers have a touch of obsessive-compulsive disorder in them. And all games are made by people who are also gamers--at least the better games usually are--and therefore also have a touch of obsessive-compulsive disorder in them. Ergo: Most games are designed by obsessive-compulsives for obsessive-compulsives.

Though I've personally never deleted anything, or gotten a game out of the house because I couldn't stop playing it, I have heard stories like this. I know a man who became so obsessed with Madden NFL 2005 that one night he gave his copy of the game to his wife and told her that under no circumstances, no matter how much he begged and pleaded, should she give it back to him. She was afraid of him, afraid to hear about this other creature that he could transform into.

A few days later, the raving maniac arrived. He begged. He pleaded. He threw a tantrum, his first trantrum in over 30 years.

It was a low for their marriage. Through some miracle, their relationship survived.

I know another man who played Resident Evil: Code Veronica (Dreamcast version) for three days straight, never leaving his apartment. He even peed into empty two-liter Dr. Pepper bottles, Howard Hughes-style.

On rare occasions, videogames get under our skin in the worst possible way. They turn us into people who we don't want to be. Sometimes they consume days, or weeks of our lives. They take us away from our wives, our girlfriends, our families. They make us late for work in the morning. They make us miss the sun.

It's a darker side of gaming that we don't usually talk about.

Thumb-Blaster and I paid our bill at the restaurant, then said goodbye. He went home to play out his own version of "Take me! Come into me!" and finally--hopefully--exorcise Tower Madness from his life.

But probably not before getting in a final game or two.

08 February 2010

Hidden Potential (And Why the Wii Doesn't Have Any)

I watched the Super Bowl yesterday with a friend of mine who works as a game developer here in Vancouver.

One of the many benefits of living in Vancouver, besides near constant rain and high taxes and all the natural beauty your eyes can take: Becoming friends with developers.

A couple of things about watching the Super Bowl in Canada:

1. The commercials are completely different here and, for the most part, lame. (I had to watch all the "real" commercials online after the fact, including the Dante's Inferno commercial.)

2. It's very difficult to find anyone who genuinely gives a rat's ass about the Super Bowl in Canada.

My friend, who I will refer to as "Thumb-Blaster" in order to protect his identity, is probably the only person on earth to have finished No More Heroes (the man found every damn collectible in the game) and to also suffer from a pathological Modern Warfare 2 obsession. He's a terrific human being, full of curiosity, neuroses and savvy insights into life, and more importantly, how games are made.

As you've probably guessed, Thumb-Blaster isn't much of a football fan. To keep Thumb-Blaster engaged, I did my best to make nerd-centric small talk during the game's idle moments (i.e. during the Canadian commercials). We discussed Battlestar, the merits of The Saboteur, The Legend of Zelda Twilight Princess (he loved it; I'd rather have my taxes done than play it again), and so forth.

Yes, it was an old fashioned, boot-stomping, nerd-style hoedown.

During halftime, as we consumed sausages at an almost alarming rate, I asked Thumb-Blaster why Wii games haven't evolved the way that games typically evolve over the lifecycle of a console. In other words, Twilight Princess (2006) and, to an even greater degree Metroid Prime 3 (2007), looked terrific, but more recent Wii games don't necessarily look, or play, any better than those first-generation Wii titles. Early games for the PS2, 360, and PS3 have all made significant strides over time. Yet the Wii appears to have stalled out. How come?

Thumb-Blaster's response: "It's because the Wii just kind of laid it all out there."

Explanation: "It's an easy machine to understand, and to program for. Therefore, there are no hidden possibilities in the hardware to be uncovered. Basically, with the Wii, what you see is what you get."

On the other hand, Thumb-Blaster continued, the nuances of both the 360 and the PS3 are still being sussed out. "We don't really know what [these machines] are capable of yet. We're still trying to figure them out. Truth is, no one really knows what to do with the cell processors yet. Nobody really knows how to use them. People are starting to experiment, but we're still a long way from having a handle on them."

I went back to my sausage sandwich. I'd never thought of these machines as being mysterious before. I liked the idea that both machines hold some hidden, unrealized potential. Neither machine seems even remotely tapped out yet. (Hell, I'm still convinced that the PS2 has some life left in it.)

I once loved my consoles. The Super Nintendo? Man, I would have married that thing, and kissed it and loved it all night long in the honeymoon suite at the Radisson.

I've never been in love with the 360 or the PS3; not like that, anyway. Both seem a little cold and distant and distant and alien. They're like attractive women at a party who won't talk to me, but instead prefer only to peer at me askance. I've never loved them as objects; I don't think I ever could. I need them, but I'm indifferent towards them. If either one broke down, I wouldn't mourn the loss. I'd simply head to the nearest store and buy a new one.

Still, after Thumb-Blaster's words of wisdom--Thumb-Blaster is so very wise--I'm not exactly ready to rent out the Radisson honeymoon suite just yet, but I am just a tad more fond of both machines today.