Showing posts with label you like what you like. Show all posts
Showing posts with label you like what you like. Show all posts

01 December 2010

The 10 Best Games of 2010 (5 Thru 1)

OK, you jackals, here are the rest of my You-Like-What-You-Like picks for 2010. Feel free to chime in with your personal picks, recommendations, and/or hate mail below. [Missed the first entry? Too lazy today to scroll down a few pages? Click here to view my 10 through six picks.]

One more point I'd like to make before I continue: These games are not necessarily perfect 10's. In fact, every game in my like-what-I-like list is flawed in some significant way. Perfection isn't a part of the like list. The like list is simply about the games that I wound up investing the most time into in 2010.

Anyway, let the grousing begin!

5. Rage of the Gladiator (WiiWare, Ghostfire Games, Wii)

The only thing I love more than Nintendo's Punch-Out!! series is a good Punch-Out!! clone. Which is exactly what Rage of the Gladiator is. Instead of the spunky Little Mac, the game stars an up-and-coming warrior named Prince Gracius. There are some cutscenes that explain exactly who Prince Gracius is and why he is fighting. But I usually can't skip through them fast enough. All I want to do is return to the arena/ring and dole out more ass-beatings.

The game features 10 opponents of various sizes and shapes. Once you've defeated all 10 enemies, Challenge Mode is unlocked in which you re-fight everyone a second time, only this time each opponent has new powers. There is a final (final) boss who you battle only after getting all the way through Challenge Mode. It's a pain in the ass to get to him--or should I say "it"?--but trust me when I tell you that it's worth the effort.

You can customize your attacks thanks to an RPG-like skill tree. But what really sells the game for me is the playful spirit of the whole operation. It's even more playful than Next Level's Punch-Out!! do-over was last year, which is really saying something, since that game was pretty playful. Fighting ogres and ninjas and lions who have dual snakes growing out of their backs is fun, but when those creatures transform into--well, let's just say most of your opponents transform into something else after you've knocked them down twice--is the exact moment when Rage of the Gladiator becomes far more than a Punch-Out!! clone.

4. Super Mario Galaxy 2 (Nintendo, Nintendo, Wii)

Wondering why you've never played Super Mario 65? The answer is this: Nintendo normally does not do sequels. And it certainly never does sequels on the same console. Here's an exception. The level-design geniuses at Nintendo had obviously worked up a head of steam after finishing the first Super Mario Galaxy. The result: this masterwork, which somehow, some way turns out to be even better than the perfectly awesome first game. Sure, spotlight hog Yoshi is the big selling point for the sequel--he practically takes up the entire box cover for SMG 2. (He's far bigger than Mario is.) But it's the game's crafted platforming that's the real star of the show here.

"Crafted" is the right word. There isn't one element of this game that feels slapped together and hustled out the door. Every jump, every flip switch, every Goomba, every boss fight feels considered, honed, perfected. But this platforming heaven, thanks to the steep difficulty level, occasionally turns into a hell. I say: stick with it. The sense of satisfaction you feel after completing an especially challenging level will stay with you long after you've powered off the Wii.

3. Kirby's Epic Yarn (Nintendo, HAL Laboratory, Wii)

From crafted, we move to craft-y. My mom was a big sewer when I was a kid. She had tins filled with all sorts of odd buttons. The racket of her sewing machine ruined many episodes of The Brady Bunch for me. Which no doubt explains at least some of the primal appeal that Kirby's Epic Yarn has for me.

The game is constructed entirely of different fabrics, yarn, and thread, as if the whole thing was literally woven together. It's that tactile quality--the want-to-touch-it quality--that really drew me into the game, and helped me conquer the semi-rotten first impression the game made on me. Yes, the game makes a terrible first impression, thanks to all the cutesy bullshit I had to endure at the start.

Yin-Yarn, Fluff, and and Metamato--all characters from the game--are overly sweet. But it's the cloying voice work of the narrator that really made me want to throw up on my shoes. Thankfully, he goes away fairly quickly, and I was able to get down to some old-school, two-dimensional platforming goodness.

It's not nearly as challenging, or as satisfying, as Super Mario Galaxy 2. But Kirby's Epic Yarn turns out to be far more charming and addictive. Like the stop-motion Rudolph the Red Nosed Reindeer that airs each year, Kirby's Epic Yarn has the stuff to become an annual holiday staple. There's just something about the game that will always feel like Christmas to me. And for that, HAL Laboratory and Nintendo, I salute you.

2. Dead Rising 2 (Capcom, Capcom Vancouver/Blue Castle Games, 360, PS3)

The first Dead Rising is one of my personal all-time favorites. Yes, it's a well-established fact that I am a complete sucker for zombies. But in addition to awesome zombies, Dead Rising had a terrific sense of place. The Willamette Mall will forever be as real to me as the Shoppingtown Mall, in Syracuse, New York, is.

If you've scanned ahead, then you know that Red Dead Redemption is not on the list. Sorry, RDR, fans. The reason RDR is not on the list is illustrated perfectly by Dead Rising 2. Red Dead Redemption, which also had a terrific sense of place, was too sprawling, too repetitive, and just plain too boring for me. Dead Rising 2 never felt too big, never overwhelmed me with its scope, and never made me do anything that felt like a waste of my time. Everything I did in Dead Rising 2, whether I was saving survivors or finding a store with a steady supply of chainsaws in stock, always felt purposeful, and essential and dramatic.

One more thing: If you're on the fence about committing to the $59.99 full game, download Case Zero first for $5 and see if its for you. Case Zero is the best damn game demo I've ever played, bar none, and it's a great introduction to the rest of the experience.

1. Limbo (Microsoft, Playdead Studios, 360)

No game has gotten under my skin, and stayed there--not ever--the way that Limbo did this year. From the creepy opening screens--which make you feel like you're about to watch a low budget horror movie--to the minimalist art design, this game is the embodiment of the phrase "and now for something completely different."

What makes Limbo so remarkable is how well it adheres to the show-don't-tell adage. It never beats you over the head with exposition, the way that games like Epic Mickey and Red Dead do. It slowly, and confidently, pulls you deeper into this strange world, never over explaining anything, always trusting you--the gamer--to be smart enough, and curious enough, to figure things out on your own.

Best of all, the game generates a sense wonder like no other game I have ever played. Even now, months after I played it, I constantly think about the things I saw in Limbo, and the experiences I had there. No, I can't explain the ending. No, you will not walk away from Limbo feeling satisfied. It never lets you exhale--that final, cathartic exhale--the way that we expected games to let us exhale. That's what makes it so brilliant, and so special, the way that it slyly flouts convention. It's short--you can get through it in a night or two--but not since Portal has a gotten into my subconscious and dwelled there the way that this game has.

Buy it. Play it. Love it.

Anyway, here's to a terrific 2010--one of the best years I can ever remember for gaming. And here's to an even better 2011. As Vic and I often say to each other, "We live in a golden age." Never was it more true than it was this year.

30 November 2010

The 10 Best Games of 2010

"You like what you like."

That's a phrase that Vic and I often repeat to one other while shooting the show. We say it on camera. We say it off camera. The only other phrase that even comes close to being repeated as often: "Let's stop here for coffee."

"You like what you like," of course, is shorthand for saying, "I am not going to go out of my way to understand StarCraft II, or Civ 5, or Gran Turismo 5. Yes, they are all well-made games. Yes, smart people made them. Yes, I admire those people. They worked very hard. Good for them. And yes, there are people out there in the world who are dying to play Gran Turismo 5. Also: good for them.

"But that does not mean that I am suddenly going to develop a taste for, say, the Gran Tursimo series, a series that I have despised for many years because of its lifeless, bloodless worlds. I am not going to hoist a game onto my shoulders and carry it around the stadium for a victory lap simply because 1. the rest of the world is doing so, and 2. I am supposed to follow suit.

"Because, in the end, on my death bed, as I am breathing my last breath and no doubt trying to get in one last game of Angry Birds 14 on the iPhone 11.5GSVX, when it's all said and done, all I can do is like what I like."

Here are the 10 games that I liked in 2010.

10. Vanquish (Sega, Platinum Games, 360/PS3)

I know! Trash. The dialogue is horrid. None of it makes a lick of sense. And it celebrates the most filthy habit in the world: SMOKING. DEAR KIDS: DON'T LISTEN TO THIS GAME. DO NOT SMOKE. IT IS NOT SEXY. SMOKING IS THE NUMBER ONE CAUSE OF NONSENSICAL GAMES. Regardless, I loved Vanquish. Shinji Mikami's games speak to me. He is my Sid Meier. Though Fumito Ueda would actually be my Sid Meier, if only he made more games. Sliding like Rickey Henderson between a mech-beast's legs in slow motion while peppering its mech-crotch with futuristic fire power thrilled me enough to make me forgive and forget the rest of the game's horse shit.

9. Lara Croft and the Guardian of Light (Eidos, Crystal Dynamics, XBLA/PSN)

With her ever-shrinking pair of shorts and ridiculously oversized mamms, this anachronism--she was practically left for dead on the side of Game Industry Highway a few short years ago--continued her campaign for relevancy with this superb game. My first impression, sexist as it is, was that the long distance, overhead perspective would diminish my fun, since I would no longer be able to, you know, see as much. Yet after the opening level, after sniffing out treasure the way my mother sniffs out bargains at Wal-mart, and solving puzzles--some of the best puzzles of the year in any game--and leveling up, man alive, did this game ever get its hooks into me.

8. Spider-man: Shattered Dimensions (Activision, Beenox, 360/PS3)

Fact: I could give a rat's ass about super heroes and super hero games. But if I have to spend 15 hours in someone's virtual tights, that someone without a doubt would be Spider-man. His versatility, in the air and on the ground, along with his Borscht Belt "zingers" make Superman, Batman, et al. all look like brooding bores. The art style, the first-person boss fights, and the constant channel surfing between dimensions--Amazing, Noir, 2099, and the symbiote-infected Ultimate--all effectively distracted me from the fact that I was basically hitting light attack and heavy attack buttons over and over again. Well done, Beenox.

7. GoldenEye 007 (Activision, Eurocom, Wii)

Never having been a Bond man, I loaded up the do-over of the 1997 classic with the lowest of expectations. The original game probably should win some sort of award for Worst-Aging Classic Game of All Time. There's a reason why it's hasn't received a Perfect Dark-style XBLA makeover, and that reason is because it's terrible. Yes, it was great in 1997. But trust me, your memories outstrip the actual experience.

The do-over and I, like Bond and Vesper in Casino Royale, did not get off to a good start. We bickered back and forth through the first few stages. It wasn't until I'd finally ditched the Classic Controller in favor of the nunchuck-Wii remote control scheme that this game and I fell madly, passionately in love. No game in history has ever delivered the stealth/fisticuffs/mow-them-all-down trifecta as well as this game does. Though I kept waiting for GoldenEye 007 to betray me at the end, just as Vesper does to Bond, it never did. As soon as the credits rolled, I immediately started playing it again. It's that good.

6. Bayonetta (Sega, Platinum Games, 360/PS3)

I know! More trash! This time, it's not Shinji Mikami but his cohort Hideki Kamiya who is to blame-admire (blamire?) for this stylish nonsense. Bayonetta managed to make even less sense than Vanquish did--no small feat--yet it was more exciting to play. I had no fucking idea what was going on in this game approximately 70-percent of the time. No joke. See if you can make sense of any of it by watching this. What made this game so remarkable was that it starred a witch with long, magic hair that can occasionally be turned into a hair-dragon. Which describes exactly zero other games in videogame history. And for that, Hideki Kamiya, I salute you. Pro Tip: Keep pressing buttons and jaw-dropping, amazing shit will continue to happen. Which, if you think about it, is really what videogames are all about.

[Five thru one of my like-what-I-like selections are on deck. I'll post them in a day or so. -Jones]