Once CG gave up its ghost, I figured there was no reason for this story--which felt important to me--to die along with it. The result: a massive seven thousand-word piece that my friend, writer and editor Susan Arendt, agreed to publish in The Escapist Magazine.
Susan helped trim the story down to a more manageable size, then came up with the idea to split the story into four smaller sections and run it over the course of four weeks. She also urged me to change the pseudonym of the protagonist from "Peppy Hare" to "Ben" (another good call, SA).
Whether Peppy/Ben is dealing with irate moms, learning the fine art of "gutting duty," schooling kids in Super Smash Bros., or putting a stop to budding criminals, his stories consistently offer cool, oddball insights into videogame culture.
"Gamers on message boards constantly say - and yes, they typically write the following in caps - 'HOW CAN THEY SELL AN OPEN COPY OF A GAME AS NEW WTFFFFFFF GAMESTOP SUX BALLZ?' The answer from GameStop's corporate perspective is this: Gutting keeps shrink to a minimum. Definition of shrink: Customer theft. Irrefutable fact: If you put an empty box on the shelf, there is no incentive whatsoever for a thief to steal it."
Now that the fourth and final section has been published in TEM, you can read the whole damn thing, in its entirety, right here.
Also: Peppy/Ben, I promised to split my paycheck for the story 50-50 with you. So please come to the window to collect your much-deserved winnings.
And if anyone else out there has a story that you'd like me to tell, you know where you can find me.
One last: follow Susan on Twitter. She's the best.